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Latin American Consumers Ready for Smart Home

Over three quarters of consumers surveyed in Latin America’s leading economies say they want to know more about Smart Home products, according to CONTEXT’s new survey. With no one retailer dominating the Smart Home market in the countries surveyed, this potential demand for the new global wave in technology products and services presents significant opportunities for the IT channel in Latin America.

Carried out in January 2017, the CONTEXT Survey was announced at the Global Technology Distribution Council Latin American IT Distribution Summit in Miami, USA, and covered 2,000 consumers in Brazil, Mexico, Argentina and Chile.

The general picture for Smart Homes in these countries with a combined GDP of $USD4.4TN is good, with an encouraging level of awareness. However, it is clear that this awareness is not rooted in a deep understanding of the concept. This is partly down to limited exposure to Smart Home products or ideas, with very few people seeing or hearing things about Smart Home on a regular basis.

Such limited exposure is hardly surprising, given that no one channel is doing a good job of explaining or showcasing the concept. Where people have picked up on Smart Home, it tends to be from online sites – both retailers’ and manufacturers’ – rather than from in-person contact via things like store displays. This limits the degree to which consumers can interact and engage with Smart Home products.

As well as highlighting the opportunities, the CONTEXT Survey found that worries surrounding the idea of the Smart Home are prevalent, with 9 out of 10 people having at least one concern. Some of these are serious, including views that products may malfunction, causing harm or damage to the home. Privacy concerns and a fear of identity theft are also high on the list of worries.

When asked what user scenarios were encouraging them to buy Smart Home products, the top three responses were “arriving home”, “waking up”, and “advanced security”. In terms of the Smart Home hubs people would be most likely to trust, the Survey found that while there are variations across different countries, Apple, Amazon and Google dominate. Amazon has a clear lead in Brazil, while Apple leads in Mexico and Chile. Google is in the lead in Argentina.

In summary, despite the lack of deep knowledge and the barriers this creates, the good news is that across all countries there is an appetite to learn more. This is especially in terms of how they can save money, and how they can make home living more enjoyable, easier and better.

by JD

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Filed under Connectivity, Home automation, IoT, Smart Home, Smart Technology

2016 was always going to be the year of democratised VR, not mass adoption

Estimating shipments of products in new areas of IT is a bit like being the only lighthouse in view above banks of thick fog. It’s the only light you can see, so you’ve nothing to lose heading for it. We’ve been there with pocket PCs, Smartphones and Tablets. And while the fog has cleared for these products, the true state of the market for the much anticipated Virtual Reality headsets is still shrouded in mist.

At CONTEXT, as part of the work with our VR Research Group made up of major PC, HMD, and software vendors, our first predictions estimating the total number of VR headsets shipped in 2016 are conservative compared to some estimations from this time last year. If the basic HMDs are included, the lowest possible total global shipped units start at 8.5m, with true figures probably being closer to 12m+ once the plethora of minor Chinese brands are included. Theo Valich of global consortium VR First commented: “While we are seeing that the adoption of VR is waiting on content, the growth of VR in the emerging markets in Asia-Pacific is not being properly covered. The number of VR start-ups on both the hardware and software side is almost exponential.” The shipped units for the high-end headsets such as the HTC Vive, PSVR, and Oculus Rift CV1 are <15% of the total market, but to get a true picture of what has happened in 2016 and will develop in 2017, it is important that all types of headsets are included.

There are many factors to be considered when attempting to get a handle on the true state of the VR headset market. For a start, 2016 was never going to be about mass adoption for companies such as HTC and Oculus and here are several reasons why: in terms of the headsets designed for use with a PC, a very powerful machine is required and that rules out all but the most dedicated gamers and developers. Awareness of the category is only just starting to become widespread, and even for those with the required hardware, there is a lack of major hit AAA titles to drive sales.

In a recent survey, CONTEXT showed that only 10.5% of members of the general public in the EU had heard anything significant about VR, compared to 79.9% of gamers, with 26.5% of people having not heard anything at all. The issue facing the VR industry right now is that there is a transformative effect of trying it out that needs to happen; simply describing the experience is akin to attempting to explain the taste of Cola to a Martian. As a result, even the cheaper headsets – and yes, we are including the Google Cardboard – can make a profound impact on consumers. In 2016 anyone with a Smart Phone was able to experience VR for the first time, and thanks to Google and others there is a wealth of apps to demonstrate what VR can do. In the early stages of VR, such products are vital to raise awareness. Taking the analogy to the extreme, why would anyone spend $1000 on a sound system when they’ve never heard music on a transistor radio?

In summary, CONTEXT expect VR headset shipments to increase in 2017 for all types of VR headsets, with new industry verticals opening up. We’re seeing more and more VR technologies going through the ICT sales channels into a huge variety of sectors, including healthcare, education, elderly care, military, as well as major public entertainments. With current VR price points, the democratisation – and therefore unit shipments – can only increase, and all types of headsets will continue play a significant role, not just premium products.

by JW

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Tech Predictions: 2017

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In 2017 European PC sales in the business segment are likely to benefit from a gradual pick up of Windows 10 refreshes. In Western Europe in particular, the commercial PC segment is expected to also benefit from the need for enterprise mobility solutions which will be a co-driver in sales of both notebooks and mobile 2-in-1 products.

The consumer PC segment is expected to remain more challenged across Western Europe. There is a possibility that component shortages, which impacted product availability in 2H 2016, will lead to price increases in the first half of 2017which could affect demand. However, on a positive note, the market is likely to benefit from continuing high demand for gaming PCs. While this segment remains small in terms of volume, new technologies – including virtual reality – will also drive growth that will have a positive effect on revenue and margins.

From a wider, macroeconomic perspective, PC sales in a number of EMEA countries are likely to continue to be affected by uncertainties including currency fluctuations and political instability.
Marie-Christine Pygott, Senior Analyst, PCs

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View on Apple
Although you never know what Apple will pull out of the hat when launching new products, the last few years have been quite staid. The last “new” new Apple product was the Watch: but this was heavily trailered so, when it finally arrived, it wasn’t a surprise. We have waited in vain over the years for an Apple TV, and recently yawned when the new MacBook’s Touchbar was announced. In 2017 we have the prospect of yet another phone, the iPhone 8, and not much else.

Except, after much speculation, Apple has acknowledged for the first time that it is investing in autonomous car technology. In a letter to US transport regulators, Apple said the company was “excited about the potential of automated systems in many areas, including transportation”. Apple was first rumoured to be working on an autonomous vehicle in early 2015, when reports suggested that the company already had 600 employees working on an electric car design. Later that year, more rumours suggested that the company hoped to launch an electric car to the public by 2019.

So maybe Apple can surprise us next year. The race for electric vehicles is hotting up, and with the word being that Apple has been in talks to buy luxury-supercar maker McLaren, we may just see a prototype iCar roll onto the stage in 2017 after hearing those words, “one more thing”.
Jeremy Davies, CEO & Co-founder

Enterprise
CONTEXT will be closely tracking the evolution of storage systems and converged architecture: as cloud-managed wireless network service companies slowly but surely replace in-house wireless LAN appliances, we expect continued strong growth on these two fronts. Companies to watch: Cisco Meraki, Open-Mesh, Zebra (part of Extreme Networks), Ruckus.

Sales of solid-state drives (SSDs) have increased throughout 2016 and, for the first time, surpassed those of hard disk drives. As the price of SSDs fall and their capacity increases, 2017 will see this trend continue. In 2014, we predicted that 90% of storage components would be SSDs by 2020, and the industry is well on track to achieve this.
Gurvan Meyer, Senior Research Analyst, Enterprise Team

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Displays
Large Format Display sales in 2017 are expected to continue to grow strongly with demand being driven by the education and corporate sectors. For AV providers, the corporate business market continues to be a huge growth opportunity, with a big shift towards interactive products for meetings rooms, as corporates increasingly collaborate over multiple sites, with numerous remote attendees.  The education market is also expected to be a key driver of growth in the LFD segment with educational institutions increasingly adopting display solutions to change and enhance the ways they communicate with students, staff and visitors.
Lachlan Welsh, Senior Analyst, Displays

Imaging
Printer hardware sales will continue to contract overall, though some segments are expected to register growth in 2017, such as business inkjets with higher end products due to be released in 2017 to compete with laser devices. The shift from hardware to contract sales continues, therefore, the importance of partnerships and focus on channel partners will prevail. HP’s acquisition of Samsung printer business is expected to complete in the second half of 2017, as companies join their efforts aiming to disrupt the A3 copier market business.
Zivile Brazdziunaite, Senior Market Analyst, Imaging

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3D Printing
2017 will continue to see the two sides of 3D printing – the personal/desktop side (those under $5,000) and the industrial/professional side – evolve separately.  Desktop 3D printers will become even more affordable (some already cost as little as $300!) while the some of the world’s biggest brands will increase their presence in the Industrial/Professional market where technology will continue to advance and improve.

Desktop market leader XYZprinting has already expanded its brick-and-mortar retail presence – at Best Buy, Toys-R-Us, and Barnes and Noble in the US, and Darty, Dixons and Media Saturn in Europe – and it is expected to continue with aggressive price points in to promote further retail expansion around the globe. Next year will see HP fully enter the 3D printing world with the first shipments of their professional Multi-Jet Fusion 3D Printers, and a new business is to emerge from GE after their acquisition of two of the top five metal 3D printing companies in 2016.  HP and others will champion a change of focus in the plastics 3D printing market from rapid prototyping to mid-range production.
Chris Connery, Vice President Global Analysis and Research

VR & Gaming
The world of eSports will continue to grow in both popularity and recognition, as a movie is planned starring Will Ferrell on the burgeoning phenomenon. Vendors and retailers will pay more attention to PC gaming as the category offers them the chance to make up for losses in a sector which has been declining in the last few years. High average selling prices for gaming products, excellent attach rates and margins for gaming accessories, and the availability of unsecured consumer borrowing will be major drivers. Virtual reality will also continue to grow in the consumer space, although still at a modest pace. However we expect to see more HMDs going into the B2B and corporate reseller channels for which products such as the Hololens are a gift.
Jonathan Wagstaff, Country Manager UK & Ireland

Smart Home – Battle of the Giants
Back in October 2015 we predicted that new forms of control for smart home devices would stimulate growth in the market. We highlighted three: voice activation, gesture recognition and mind control. The first two are already here: voice control has exploded since Amazon launched the Echo in 2016 and 5 million devices have already been sold. We predict that this trend will grow quickly in 2017 with the Amazon Echo continuing to sell and the launch of Google Home in 2017. Google will apply a massive marketing budget – in the US they are already paying for end-of-gondola slots for Google Home devices.

With this in mind, we see four, and potentially five, giants battling for the smart home in 2017: Amazon, Google, Apple (with Homekit), Samsung (with Smart Things) and Microsoft. The ace up their sleeve for Amazon is entertainment (access to Prime Music), for Google it is search, for Apple and Samsung it is interoperability (potentially using the TV), and for Microsoft it is building out from the PC. We are optimistic that consumers will benefit: with a more coherent offer, small start-ups will no longer be able to create proprietary systems and existing systems will make themselves linkable to the big five in order to survive. It is too early to place bets on a winner, but Amazon has rapidly taken advantage of being first-mover. Gesture control will grow and develop in 2017, but mind control will need to wait for another year!
Adam Simon, Head of Retail

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Eagle Flight Over Paris

On November 29th, CONTEXT hosted a special VR breakfast in cooperation with Exertis France, AMD, MSI, Oculus, and Ubisoft in the Musée de l’Armée in les Invalides in Paris. Retailers, distributors and vendors gathered for the morning to hear the results of the latest CONTEXT European VR survey.

The VR survey was designed by members of the CONTEXT Virtual Reality Research group which includes companies such as Exertis, AMD, Oculus, John Lewis, Dell, CONTEXT, Retail Week and the University of Reading.  The research highlighted the expectations of European consumers towards VR and the potential barriers to purchase of VR products. It also showed in which channel the consumer were expecting to find VR products and how much they were ready to spend. The survey gave to the various industry players a clear understanding of what concerns they should address and what they should communicate in order to allow the technology to gain greater penetration of the market. A representative of FNAC, Laura Gaztambide, eCommerce Coordinator of Video Gaming, shared FNAC’s own experience on VR products and future plans to develop this market further.

Prior to hearing the results of the VR research, attendees watched a briefing on the European gaming market presented by Jonathan Wagstaff, UK & Ireland country manager at CONTEXT, and a detailed presentation on Ancient Rome made by university professor Matthew Nicholls who has made a full virtual reconstruction of the Eternal City, the outcome of 8 years of work. This helped the attendees to assess the educational potential and usage that VR is opening up.

Guests also had a chance to try Ubisoft’s Eagle Flight VR game flying over a virtual Paris, and were welcomed by a kind note of support for the VR industry from President Francois Hollande who was proceeding to an Army review in the Invalides on the same morning.

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by SA

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Google and Amazon lay the foundations for a virtual assistant to run our homes

The dream of the smart home always seems just out of reach. Everyone knows how it should work. You buy a new connected device, plug it in, and it instantly syncs with all your other devices. Of course the reality is often markedly different—one poor man spent 11 hours trying to make a cup of tea with his new kettle. This is not an isolated experience as many tech reviewers and consumers have documented their own valiant battles to control their devices.

The root cause of the frustration stems from the multitude of technology standards, but Google and Amazon are both making great strides trying to address it. They have realised that convenience is the key to making the category a success. And what could be more convenient than telling someone, or in this case something, to do a job for you? The Amazon Echo, newly available in the UK, has won over industry experts for its ability to search online for information, and control the home’s connected devices using simple voice commands. But it is Google Home that has many in the industry excited.

Google has always been a data company, with a mission to organize the world’s information. If you have a Gmail account, it’s been reading your emails for years. If you use any of its services such as Android, Chrome, Maps or Search it knows pretty much everything about your habits. A few years ago, it launched Google Now that aimed to map out your life as a personal concierge you could speak to. With Google Home, this goes one step further.

Advances in Artificial Intelligence mean that you can now converse with Google Home. After you ask it what’s on at the cinema, you can then ask it to filter by age-certification or genre, and then to book tickets. It will wake you up and give you a morning briefing based on the papers you read. It will alert you to any delays on your commute, and remind you about appointments. Plus, it can connect to your smart home devices—though not as many as the Amazon Echo—and operate them all by voice. Initial reviews have been very positive, and while there are discussions to be had about privacy and security, the promise is there for all to see.

We surveyed 2,500 European consumers about their hopes for the smart home, and only three per cent thought they needed a hub to control all their devices. But it’s looking more likely that a device like the Echo or Home will be the gateway to your home’s other devices, with users enticed by the ability to search and manage other aspects of their lives.

The price points are within consumer expectations, though they do not leave much room for purchase of additional smart home products. Thirty per cent said they’d pay up to £150 for smart home devices over the next year, exactly the price of the Echo, with Google Home set to retail in the U.S. at $129. Fifty per cent would pay more than £150, meaning these devices are accessible, and could well act as the catalyst for people to buy more smart home devices. Indeed, Google is pushing its Nest thermostats and IP cameras anew on the back of the Home launch.

By choosing voice as the input method, Amazon and Google have removed the cumbersome user-experience of finding the relevant app on your smartphone for the lights, and then navigating to another app for speaks. It is choice that could usher in mainstream acceptance for having a virtual assistant in our homes.

by AS

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How Virtual Reality can provide the perfect test-case for a retailer omnichannel strategy

The evolution of online retail has happened quickly. By the mid-1990s, shoppers were told that they could order a product in ‘just a few clicks’. Then with the smartphone revolution introducing the app, it became ‘just a few taps’. Now Amazon’s Echo can place Prime orders for you with ‘just a few words’.

The trouble is that very few retailers have had the time to evolve at the same pace of the digital world. The dots of the traditional store and online often remain unconnected.

Why a move towards ominchannel makes sense

This is where omnichannel fits in. For those not yet familiar with the term, it’s about retailers focusing on how the customer shops, and how the shopping experience is from their point of view.

The modern shopper’s path to purchase isn’t as clear-cut as it used to be, and shoppers value retailers that cater to both digital and physical. This means retailers need to think about how their customers research, try out, buy, return and talk about products.

How is an omnichannel strategy different to a multichannel strategy?

A multichannel retailer is one that has both online and physical stores. Many retailers, whether small-scale or household names, are multichannel retailers.

However, omnichannel goes far beyond the channels of how a customer can buy a product. It is about making entire process as seamless as possible, understanding that customers likely start online, visit a store, and increasingly want to click & collect to a destination of their choice. The customer now sets the terms, and retailers have to adapt. This means being much more joined up in how inventory is managed, evolving customer interaction across Web, social and email, and ultimately treating each customer in a more personal fashion.

So how does VR come into it?

Virtual Reality is one of this year’s breakout products. High-end headsets from Oculus and HTC are on the market to critical acclaim, Sony is launching one for PlayStation in October, and Samsung has a popular version called Gear VR which uses their Galaxy smartphones.

The interesting thing about this technology is that it is an entirely experiential product. Until you try it out, you just cannot understand how effective it is. And as it is so new, people are extra eager to see it for themselves.

Our latest research into VR revealed that that nearly four in five people would value a demo opportunity when deciding where to buy a headset, and over half would seek expert advice. A retailer that created a dedicated area to let shoppers experience VR could not only drive greater footfall to stores, but also increase cross-selling opportunities for other products.

This ability to offer consumers the chance to try out the tech that they’ve heard so much about—and three quarters of European consumers already know about VR—is a crucial advantage over ecommerce only stores.

VR presents a perfect opportunity for shrewd retailers to pair this immersive in-store experience with online content that shows them more about its possibilities. The riddle for retailers, as ever, will be to stop customers from using the store as merely a place to browse, and going elsewhere online to complete their purchase.

This is where an omnichannel strategy comes to the fore, by forcing retailers think about what customers value. Our research showed that post-sales support for VR is valued by almost half of those surveyed, home installation by four in ten. Additional services like these, can be combined with social engagement initiatives—such as asking customers to tweet or share Instagram pics of them using their VR kit—to keep the retailer relevant to the customer. Retailers can also promote in-store exclusives, and develop an online click and collect model that takes VR from being just another commodity product.

Developing an omnichannel strategy is difficult, and requires investment and a mind-set change for some retailers. However, not focusing on the customer experience and standing still is no longer an option. New challenger brands, unencumbered by legacy processes, are running with the idea of omnichannel already. Virtual Reality, because it sits at the intersection of digital and physical, is ideally suited for those retailers looking to evolve how they engage with customers.

by AS

 

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An interview with CONTEXT’s new VP for Global Research Analysis: Chris Connery

What’s your role at CONTEXT, Chris?
As VP for Global Analysis and Research, I will be helping CONTEXT expand its technology tracking and forecasting services beyond the EMEA region to offer a top-down global view of various key ICT market segments.  We are introducing a new 3D-Printing service that offers a global view of these markets (and of the collective market total) by tracking the space quarterly by key regions and technologies as well as leverage supply-chain based forecast methodologies to project them going forward.

What attracted you to CONTEXT in the first place?
CONTEXT has been well known in the ICT industry for many years.  In a prior life, my Marketing and Marketing Intelligence teams were CONTEXT subscribers.  The value of deep, channel level sell through data has always been appreciated by me whether in my brand management roles in the first half of my career or on the analyst side here in the second half.

Where were you before?
I am now headed into my 25th year participating in the IT industry. The first half of my career was focused brand management, marketing and product development for leading US and Japanese brands in the IT sector including Zenith, NEC and Mitsubishi.  In the early 2000s I moved into the Analyst side of the sector with DisplaySearch, which leveraged key value-chain research to build insights and forecasts. US research company NPD acquired DisplaySearch in 2005 to expand its global presence.  At NPD, I continued to manage global efforts for research, analysis and forecasting for PC related markets but then turned my attention to the 3D-Printing space a few years ago.

What aspects of your career thus far are you most proud of?
I had the privilege of launching some of the world’s first notebook PCs while with Zenith Data Systems in the 90s and some of the world’s first flat-panel products when with NEC and NEC-Mitsubishi.  Being involved in product development and seeing core manufacturing from the factory-out was an invaluable experience for me early in my career.  Then being able to champion products to markets across the globe added to this excitement.

What never fails to bring a smile to your face?
Seeing children interact with technology for the first time. Young children seeing a 3D-Printer for the first time today, act much like those using their first PC in the 80s or their first Tablet not that long ago.  “I am not quite sure what it can do for me, but I WANT one” is often the sentiment.

What is the best or worst business advice you have received and from whom?
An early mentor of mine would often note “through chaos there is opportunity.”  I’ve always appreciated helping to bring order to chaos, such as when championing a product to market or when helping to bring focus to emerging market segments by way of hard, quantifiable data.

What do you enjoy doing outside of work?
Aside from spending time with family here in the US, I very much enjoy travelling.  When travelling for work or for pleasure I continually think of the Mark Twain quote “Travel is fatal to prejudice, bigotry, and narrow-mindedness, and many of our people need it sorely on these accounts. Broad, wholesome, charitable views of men and things cannot be acquired by vegetating in one little corner of the earth all one’s lifetime.”

 

 

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