Author Archives: CONTEXT

CeBIT 2017 Points the Way to VR and Smart Device Growth

With 200,000 participants flocking to Hanover this year, the week-long CeBIT show can be an intimidating prospect. Over 3,000 exhibitors set up shop at the world’s biggest technology expo. And while this is not a show for big name product launches, it still provides a very useful snapshot of what’s hot in the tech industry from one year to the next.

This year, as we predicted, there was plenty of buzz around smart devices, the Internet of Things and Virtual Reality (VR)/ Augmented Reality (AR). These, after all, will be the technologies that in years to come delight consumers and power the next generation of European businesses.

VR/AR catches the eye
CeBIT 2017 had a bigger focus on VR/AR than ever before, highlighting the growing maturity of this burgeoning technology. If you were in any doubt of the scale of interest in this space, half of Hall 17 – one of the show’s aircraft hangar-sized expo spaces – was devoted entirely to firms exhibiting VR-related tech. As we predicted at the end of 2016, gaming will continue to drive forward interest in VR on the consumer side. But, as evidenced by its exposure at the business-centric CeBIT show, more and more companies are exploring corporate applications.

Examples included the “Virtofy” VR presentation system, which offers companies an opportunity to demo products and showcase projects to prospective clients/customers. Another interesting use case developed by engineers at the Zwickau University of Applied Sciences incorporates integrated data goggles into the helmets worn by steel workers – designed to flash up safety warnings and the like.

In Hall 2 Intel, in cooperation with Microsoft, presented the dataflow the companies expect in the near future. Based on the BMW i8, Intel presented with the Microsoft AR Hololens how cameras and sensors scan the environment of a future car in order to drive autonomously. Intel predicts that approximately 4000 GB of data will be tracked, processed and uploaded from cars in the future, which creates brand new business scenarios in this market.

IoT everywhere
As we mentioned in December, the Smart Home market is really heating up, with Apple, Google, Amazon, Samsung and Microsoft set to battle it out for hearts and minds in 2017 and beyond. True to form, the Internet of Things formed a major part of CeBIT 2017, with over 270 exhibitors from 29 countries participating. The IoT also had its own spin-off summit at the conference – a first for the organisers and again illustrative of the growing interest in smart products.

The IoT, of course, extends far beyond the smart home. In fact, attendees were treated to demos of everything from smart shirts and dog collars from Telefonica Deutschland, to Toshiba’s industrial applications for the energy sector.

Drones are taking off
The smart device revolution also increasingly extends up into the sky. As evidenced by the buzz at CeBIT, drones are fast carving out an IoT niche of their own. A large outdoor area sponsored by Intel drew many of the crowds, with much attention drawn to the bright orange H520 hexacopter from Chinese firm Yuneec. When combined with an on-board camera and Intel RealSense tech, it’s able to detect movements and distances like the human eye – enabling it to avoid obstacles in flight.

The Drone Park even drew the interest of German Chancellor Angela Merkel and Japanese Prime Minister Shinzo Abe.

by AD

 

 

 

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Filed under Connectivity, gaming, Home automation, IoT, Mobile technology, Retail, Smart Home, Smart Technology, virtual reality, Wearables

How PC Gaming Is Driving AI, Cars, and the UK Treasury’s Technology Policy

At CES 2017 back in January, Jen-Hsun Huang, CEO of Nvidia announced that “GPU-powered deep learning is driving the ability for computers to perceive the world… But one day, AI researchers met the GPU and the big bang of AI occurred.” Up until more recently, when most ICT analysts thought of Nvidia, the first thing to come to mind would have been gaming, and for a good reason. The core of Nvidia’s business is still PC Gaming where they continue to dominate the GFX hardware market. Jen-Hsun went on to explain that the “GPU had the benefit of being fuelled by the largest entertainment industry in the world, video games.” Indeed, PC gaming is one of the most processing-intensive activities a PC can be asked to perform, and that industry has gone from strength to strength over the past few years. Jen-Hsun was right to tout the success of PC gaming: CONTEXT’s data shows that sales of high-end VR-ready PCs shot up 1057% in terms of revenue y/y for the top 6 EU economies in Q4 2016, and figures from the Entertainment Retailers Association put gaming as contributing more to the UK economy in 2016 than either music or video sales at £2.96bn.

Several thousand miles away from Sin City, the importance of AI and driverless cars was being carefully noted by strategists and civil servants in Whitehall, culminating in the most recent budget announcement. The British government has promised £270m in funding for disruptive technologies such as driverless cars, AI, and robotics. Given the current hard-Brexit policies being pursued by Teresa May’s administration they are wise to support such green shoots; CONTEXT’s figures for professional GPUs back both this decision and Jen-Hsun’s assertion. Screen Shot 2017-03-16 at 13.21.25Sales of professional GPUs in the UK reversed a previous decline in Q3 2016, with Nvidia’s own Quadro series of GFX cards enjoying +25% y/y growth in revenue. More and more GPUs are being purchased to power deep learning and AI for large datacentres, rather than in their more traditional roles for 3D modelling and computer aided design.

It’s not uncommon for devices to be developed with one purpose in mind then being very successfully appropriated for another. Even Atari’s failed Jaguar gaming console ended up being cannibalised and used in dental equipment. The GPU is also the critical lynchpin of another emerging technology: Virtual Reality. In one profound statement, Jen-Hsun declared that “…all gaming was Virtual Reality,” and in many cases this rings true where a player inhabits a virtual world. It might not seem immediately obvious, but components built for PC gaming now power both AI and VR. As a result Nvidia’s share price has soared in recent months, finishing 2016 +224% up from the previous year, and promising to continue to rise as their partnerships and new ventures bear fruit, with professional visualization growing +11%, datacentre at +144% and automotive up +52% for Q4 2016.

This success eventually caused Nvidia’s shares to drop in February when the Q4 results were released as investors weighed up the risks of long-term returns (as driverless cars are still many years away from being commonplace), versus selling stock at an apex. To some extent, the UK government is taking a gamble on driverless cars becoming the norm, and this might reflect the modest £270 sum compared with much higher investment promised by other governments. Academic commentators have also welcomed this news due to the environmental benefits promised by AI-driven vehicles. The immediate future of AI and its importance to the UK economy is very encouraging, but much like Brexit, the longer-term outlook is beyond the most complex algorithm to accurately portend.

by JW

 

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Filed under Big data, Connectivity, gaming, IoT, Mobile technology, Smart Technology

Reflections on DISTREE EMEA 2017

When the IT channel gathers in Monaco for DISTREE in February it is always good to get some winter sunshine, not just from the balmy Cote d’Azur weather, but also the opportunity to meet up with panellists, clients and new tech companies.

This year there was a strong distributor focus, and the keynote, delivered by Chris Petersen , our strategic partner, was a look at what distributors need to do to benefit from the omnichannel revolution. Chris challenged the audience provocatively with a tombstone showing that on 14th February 2017, traditional retail died. What is the significance of this date? It was on this day that Warren Buffett, the legendary investor, sold almost all of his WalMart stocks. The WalMart stock has been languishing for years now, as the company is incapable of catching up with Amazon on ecommerce. Their total of $13bn online sales is equivalent to the growth which Amazon puts on every year.

Chris elaborated on 5 areas where distributors can contribute. Here are two key ones:

  • The last mile represents 40% of costs – how can distributors help with logistics support such as drop shipment, and inventory management.
  • The long tail is the chosen strategy of ecommerce and particularly online marketplaces, which are big competition for distributors. What can distributors do to help retailers increase the breadth and depth of categories which they hold.

In addition, CONTEXT had a workshop slot, and presented a deep dive on three emerging technology areas – Smart Home, VR and PC Gaming. There is a thirst for understanding all these areas, as evidenced by the full house of those attending the talk. Of all of them, the theme which cropped up throughout the three days was PC Gaming. In the CONTEXT presentation there was a very visual presentation of the need for deep analysis in this area, with a slide showing two Asus models. One was a Republic of Gaming model, evidently a gaming machine.

adamdistree

Adam Simon, Global MD – Retail, CONTEXT

The other was a “business” laptop, but when you dig into the specifications you can see that it is also gaming capable. The channel needs to understand the total market if it is to develop the gaming category, and that is where the CONTEXT categorisation is very useful.

Finally, we were asked to take part in a panel on Brexit. All 4 UK participants had been pro-Remain and are all now pragmatic if concerned about the future. We are delighted to see additional investments recently announced by tech companies in the UK, and look for an interesting competition between the hardware strong France and the software strong UK.

by AS

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Filed under Connectivity, Home automation, omnichannel, Retail, Retail in CONTEXT, Smart Home, Smart Technology

Smart Home survey Latam unveiled

CONTEXT recently expanded its smart-home survey coverage to Latam and Howard Davies, our CEO, presented the results at the recent GTDC conference in Miami.

This category is still in its infancy in Latam but, since things are now moving in the US and the UK, accelerated by the arrival of voice control with Amazon Echo and Google Home, we are keen to establish a baseline.

Here are some interesting findings from the survey:

  • Timescales given in response to the question, “When do you envisage you will have a smart home?” are shortest in Mexico. Brazil and Argentina are next, and Chile is some way behind.
  • It is open season on smart home for the channels – none has established themselves as the natural go-to place: in two countries (Brazil and Argentina) online retailing leads, in two others (Chile and Mexico) DIY is in front. Specialist technology retailers lag throughout Latam, which is surprising.
  • Awareness of voice control is high, in particular Apple Siri. This makes these countries fertile ground for the launch of Amazon Alexa and Google Home although, at the moment, people prefer to use smartphones to access smart home. We think this will change when they see the ease of access voice control provides.
  • Thermostats, lightbulbs, smart plugs, smart doorbells and locks, and smart cameras are the products people are most aware of. Lightbulbs and plugs are the entry products, the ones people are going to buy (intention to purchase > 4%). Smart doorbells and smart sound systems cross this threshold too.
  • Interestingly, leading reasons for purchase differ by country – security in Brazil and Chile, automation and making life easier in Mexico, lowering energy costs in Argentina. “Because it’s just cool,” scores very highly in Chile and Argentina – is this coming from tech lovers, early adopters, or just people for whom image is important?
  • Lack of understanding of benefits and lack of knowledge of products are key barriers, and this is unsurprising. But the strong vote for products that work together should be a call to action for the industry. The importance of integrated offerings is supported by the number of people who say that they don’t understand how the smart home concept fits together. The manufacturer or retailer who really communicates and delivers this will be in a strong position.
  • People are more concerned about the physical risks of owning a smart home product than the cyber risks. Product malfunction is the top risk in all countries.
  • The only country where retailers are doing a reasonable job of explaining smart home is Mexico.
  • There is a three horse race for the hub – Amazon Echo leads in Brazil, Google Home in Chile and Apple Homekit in Mexico. In Argentina, Amazon Echo and Google Home are neck and neck.

Smart Home in 2017 is going to be a battle of the giants! For more information, please click here!

by AS

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Filed under Connectivity, Home automation, Smart Home, Smart Technology

Latin American Consumers Ready for Smart Home

Over three quarters of consumers surveyed in Latin America’s leading economies say they want to know more about Smart Home products, according to CONTEXT’s new survey. With no one retailer dominating the Smart Home market in the countries surveyed, this potential demand for the new global wave in technology products and services presents significant opportunities for the IT channel in Latin America.

Carried out in January 2017, the CONTEXT Survey was announced at the Global Technology Distribution Council Latin American IT Distribution Summit in Miami, USA, and covered 2,000 consumers in Brazil, Mexico, Argentina and Chile.

The general picture for Smart Homes in these countries with a combined GDP of $USD4.4TN is good, with an encouraging level of awareness. However, it is clear that this awareness is not rooted in a deep understanding of the concept. This is partly down to limited exposure to Smart Home products or ideas, with very few people seeing or hearing things about Smart Home on a regular basis.

Such limited exposure is hardly surprising, given that no one channel is doing a good job of explaining or showcasing the concept. Where people have picked up on Smart Home, it tends to be from online sites – both retailers’ and manufacturers’ – rather than from in-person contact via things like store displays. This limits the degree to which consumers can interact and engage with Smart Home products.

As well as highlighting the opportunities, the CONTEXT Survey found that worries surrounding the idea of the Smart Home are prevalent, with 9 out of 10 people having at least one concern. Some of these are serious, including views that products may malfunction, causing harm or damage to the home. Privacy concerns and a fear of identity theft are also high on the list of worries.

When asked what user scenarios were encouraging them to buy Smart Home products, the top three responses were “arriving home”, “waking up”, and “advanced security”. In terms of the Smart Home hubs people would be most likely to trust, the Survey found that while there are variations across different countries, Apple, Amazon and Google dominate. Amazon has a clear lead in Brazil, while Apple leads in Mexico and Chile. Google is in the lead in Argentina.

In summary, despite the lack of deep knowledge and the barriers this creates, the good news is that across all countries there is an appetite to learn more. This is especially in terms of how they can save money, and how they can make home living more enjoyable, easier and better.

by JD

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Why isn’t IT market intelligence obsessed with optimising the multibillion-dollar mature industries?

I’ll level with you, I‘m confused.

When I look at recent premier IT events such as Mobile World Congress (MWC) in Barcelona and CES in Las Vegas, I see an industry that is almost entirely focused on the future. Obviously, technology players want to accelerate innovation – the event programme at this year’s MWC for example includes a session called the “4th Industrial Revolution”.

But what about optimising the performance of the mature €650 billion[1] European IT market? Compare the MWC and CES programmes with the Consumer Goods Forum, the premier gathering of the food and drink sector, at €1,048 billion[2] making it the largest manufacturing industry in Europe, and you’ll see a programme in which innovation is there, but sitting alongside good stewardship of their well-established sectors.

In a mature industry, performance parameters are well known, top line growth is small, big players that can’t keep up get acquired by nimbler competitors, and optimisation is key. As well as innovating in emerging technologies, the IT industry should be innovating in its core businesses to optimise performance in the mature sectors. One example – in an area I know well – is how companies see the role of sales tracking in the new world of established technologies, grown up now after 30 years. The over-complication of market intelligence (MI) offerings here is causing a raft of issues, and users of this data should be demanding better. To paraphrase a few people, I’ve heard:

“We are drowning in data, we just don’t know what to do with it …”

“We spend so much time compiling different sources that the real analytics come as a second thought”, and

“We don’t fully understand what each dataset actually represents, or how to act on it.”

In the IT sectors, this sentiment isn’t exclusive to vendors – it is shared in their channel by distribution and reseller partners –it being generally accepted that MI data is sub-par as delivered today.

This problem has been around for quite some time. In a previous role at one of the largest and oldest technology firms in the world, I worked with one of the most sophisticated MI solutions I’ve ever seen. “Well done them”, you might think. In reality, it wasn’t without strife. It took the company over three years to design and implement that solution and, to this day, it still requires many people across the globe to combine multiple data sources into ‘one version of the truth’. The company implemented this solution at the tail end of what was generally considered the ‘maturation’ of the PC industry. Any other company thinking of undertaking a similar task today in the printing, display, PC, or other flat or declining mature industry, would need to be resource-rich and highly committed to the cause.

Whilst it is imperative to stay abreast of shifts in consumer and business trends, managing the at-risk 1% of a multi-billion-dollar established industry is as important, if not more so in some cases, as getting established in multi-million-dollar upcoming categories. Indeed, the frustration voiced by the industry would suggest that this is the case. Is it possible that many participants in these mature-technology industries are struggling to monitor and protect their cash-generating business, and that this impacts their ability to invest in new technology in the future?

What is needed to fulfill the requirements of such companies? At CONTEXT, we are working with our customers and partners to address this issue, and have designed a number of new services that provide both broad and specific analyses of mature IT product categories. The key focus areas for this new breed of deliverables are reliability, cost-effectiveness and simple implementation, so that instead of drowning in data and wasting time trying to bring together multiple data sources, the user is able to integrate information easily into existing operations and spend time more productively in improving their business. In essence, that’s our aim at CONTEXT: to help our customers and partners Optimise Today, and Accelerate Tomorrow.

by TP

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[1] EITO Report Western Europe 2013/14

[2] Food Drink Europe 2014

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Filed under Enterprise IT, Market Analysis, Mobile technology, Networking, Retail

Inversión, Contenido y Educación del Consumidor: CES y Realidad Virtual en 2017

En el CES de este año celebrado en Las Vegas, el CEO de Nvidia, Jen-Hsun Huang, anunció en su discurso de apertura a la prensa que están trabajando con Audi en un coche autónomo que saldrá a la venta en el 2020. También informó que el catalizador de todas sus innovaciones tecnológicas de la GPU había sido el gaming. De hecho el gaming se ha identificado como la actividad más pesada que el procesador de un PC de consumo tiene que llevar a cabo. Jen-Hsun declaró que “… todos los juegos son realidad virtual”, en la mayoría de los juegos se tiene que crear un mundo virtual en el que un jugador viva. Con algunas notables excepciones, CES 2017 fue el año del coche autónomo!

En cuanto a la Realidad Virtual, mi experiencia después de haber asistido al CES de este año hace que me pregunte:”¿qué será lo siguiente?” El año pasado fui testigo del lanzamiento de tres gafas de Realidad Virtual de alta gama para el consumidor (Rift, Vive, PSVR) y la comercialización agresiva de las Gear VR de Samsung, pero en cambio CES 2017 no ofreció muchas noticias sobre la Realidad Virtual, a excepción de nuevos fabricantes de HMDs y de sus complementos. En cuanto a los productos de hardware existentes, no hemos visto una adopción masiva de la Realidad Virtual durante el 2016 y esto no ha sido una sorpresa para CONTEXT.

El primer factor a tener en cuenta es el coste adicional de la Realidad Virtual. Se necesita un PC potente y costoso, o una PlayStation 4. Además, la experiencia de la Realidad Virtual en dispositivos móviles sigue siendo muy inferior en términos de procesamiento 3D, en comparación con los cascos de Realidad virtual que se conectan a un PC o a una consola. La Realidad Virtual Móvil debería ser el hogar natural de esta tecnología, dada la proliferación de teléfonos inteligentes en comparación con los PC gaming, pero aún no existe la gran aplicación que pueda impulsar las ventas; la Realidad Virtual todavía está esperando a su Pokémon Go !. Hasta que las GPUs móviles estén a la altura de las GPUs de los PCs de alta gama, los desarrolladores de aplicaciones deben enfocarse en los juegos ingeniosos y adictivos. Se puede hacer un paralelismo con los primeros días de Atari: los desarrolladores de aplicaciones de Realidad Virtual son esenciales para crear un género de entretenimiento desde cero.

Varias cosas deben suceder en 2017 para mejorar las ventas de los dispositivos de Realidad Virtual, además de reducirse los costes iniciales de adopción. En este momento, las tiendas de aplicaciones de estos dispositivos, e incluso la plataforma Steam PC, se inundan de contenido de Realidad Virtual barato y a menudo de mala calidad. Para la mayoría de los dispositivos, a excepción de las Rift, el universo de desarrolladores de Realidad Virtual de PCs está dominado por estudios independientes de calidad variable, y posiblemente esto, combinado con un mercado de software confuso y masificado, recuerde a las condiciones que causaron el colapso de la industria de videojuegos en 1983. Facebook y Oculus se destacan por su inversión en los estudios Oculus y el apoyo a los títulos AAA. Juegos como Chronos y The Unspoken nos dan una idea de lo bueno que puede ser el contenido de Realidad Virtual, y Facebook merece elogios por estar invirtiendo en software para el que probablemente no verá ganancias a corto plazo. En 2017 necesitamos más fabricantes que inviertan en contenido AAA de Realidad Virtual; después de todo, el mercado de juegos de PCs de alta gama está ayudando a revitalizar la industria madura del PC, y además, las Vive y las Rift dependen de estos PCs y de su contenido. El mensaje que la industria de Realidad Virtual necesita para 2017 es: inversión, contenido y educación del consumidor.

by EM

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